There's a fire going. Pull up close. The light's warm, and you're safe here.
Hear the tales →But out there, out past the firelight, you've felt it, right? That prickle on the back of your neck. Where the trees stop being trees and start being shapes. Things are out there. Always are. Things dark, mysterious, wonderful, and maddening, things with and without names. All things strange and wyrd. That's where we find our stories.
Nightjar makes games about the things that gather us and the things that wait at the edge. Sit down. Stay a while. The night's long and we're not nearly done.
Big sword-and-blood fantasy where the world's worth saving and you might be the one to do it. Quiet folk horror in a small town where everybody knows your name and one of them shouldn't. Corporate space so cold it owns a piece of your soul. Dieselpunk pilots, grimdark warlords, the long dark between the stars.
Pull up a seat. Game announcements, design notes, and dispatches from the field. Infrequent, intentional, and warm.